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An interactive installation conceived and executed by collaborative-artist-team Trey Gilmore, Jessie Garrison,and Mattew Bay.
This was an interactive architectural projection mapping piece where spectators looked over a balcony onto a large projection of a game board with characters moving around.
We provided the spectator with a infrared flashlight that while invisible to the naked eye was visible for us to track and translate into a 3d light inside the game engine we were using for the experience.
This piece created thought about interacting with our architectural surroundings and the interactions we have with strangers we pass in our own lives.
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